# How To Play

Rails Up:

Learning to bowl is easy! Type /Dice 10 in Party Chat to begin your Frame(turn). The number you roll indicates how many pins have been knocked down. Then roll /Dice + your remaining number of pins to try and knock over the rest.

Example:

/Dice 10

You rolled a 7!

/Dice 3

You rolled a 3!

Congrats on your spare!

There are a few things to keep in mind:

A SPARE or STRIKE on Frame 10 will grant 1 or 2 bonus rolls respectively

/Dice indicates how many pins are knocked over, not how many remain

If 9 is rolled, /Dice 2 will be used on the remaining pin. 1=Spare, 2=Miss

Rails Down:

Is standard bowling too easy for you? Tell your scorekeeper you want the rails down! Type /Dice 11 in Party Chat. The number you roll indicates how many pins have been knocked down. You will do this for both rolls. Any number rolled above the remaining number of pins is a gutterball worth 0 points.

Example 1:

/Dice 11

You rolled a 7!

/Dice 11

You rolled a 3!

Congrats on your spare!

Example 2

/Dice 11

You rolled a 9!

/Dice 11

You rolled a 2!

(Or 3, or 4, etc.)

Congrats on your GUTTERBALL!

There are a few things to keep in mind:

Standard scoring rules still apply!

You will still receive points for the pins you do knock down!

/Dice indicates how many pins are knocked over, not how many remain

/Dice 11 is rolled on both rolls. The less pins remain, the harder they will be to hit!

Any number rolled above the remaining number of pins is a gutterball worth 0 points.